Create Your Own Webcomic
Syndicated comic authors have been complaining about newspaper size restrictions, content
censoring and similar issues for a long time. Comic enthusiasts have been increasingly
irritated by the treatment their entertainment medium receives as well. Then along came the
Internet, providing unlimited and unrestricted distribution possibilities. Thus the webcomic
was born.
There are millions of webcomics out there, dealing with such vast topics as video games,
college life, samurai, Lego men, identity and self esteem, depression, suicide, children and
joy. People write them either for a living, for fun, as stress relief, for artistic
expression, or often just for the hell of it. Then they stick their creations on the web and
hope that just one more person will find and enjoy the fruits of their labour.
There seem to be several hundred new comics created each and every day. These often dwindle
and fade after only a few months. Occasionally, however, a comic rises above the rest and
gains such popularity that the creator is able to forgo all other work and scrape a living
solely off the proceeds generated by their websites. Some examples of such are Penny-Arcade,
PvP, CtrlAltDel and Squidi.net.
Many people, when introduced to the world of webcomics, think to themselves “Wouldn’t it be
cool to have my own comic?” and a few go beyond this and create their own. So how can a
newcomer ensure that their comic continues beyond the first few weeks of enthusiasm?
Now before I go into some useful tips it is probably worth noting that I am the proud owner of
a failed webcomic. It went for a few months before hitting a few snags and then grinding into
the ground. I have plans to return to creating the comics, but as of yet have not. So I’m not
really drawing from a foundation of success, more of failure and an understanding of some of
the main factors contributing to my failure.
For starters, you’re going to need to plan a little. It’s unfortunate, unfair and certainly
not fun, but it is necessary. Sit down and think about your comic. Come up with a location
setting, some characters and maybe even a few plots to test them in. Run the characters
through some adventures and see how they react and how you react to them. Your characters will
grow and change throughout this process, and continue to do so throughout the life of your
comic but you need to get a handle on their basic character traits.
For some reason the majority of comics revolve around a group of people (usually guys) that
are somewhat geeky and live together. Usually in a university dorm. I would imagine that this
is because that’s the general life of the majority of webcomic authors. The premise itself
also makes an awful lot of sense for the basis of a comic. When designing my own webcomic the
process went a little something like this: I designed the main characters, most of which were
drawings that I had been playing with since high school. Then I needed a reason for them to
constantly see each other and interact, so I got them living together. They needed character
traits that I could relate to, so they become university-aged students that had at least a
passing interest in the geeky side of life.
I drew my first few strips and showed them to some friends, who liked them, so started looking
into putting them online. The initial line up included two guys who lived together, a female
love interest for one of the characters and a talking animal (in my case a frog, because I had
this frog that I’d been drawing for years and had become quite attached to him).
At this point I wasn’t very experienced with webcomics, having only really read the syndicated
newspaper comics that the syndicated press companies post online. So I started looking through
some of the major comics, only to find that Sluggy Freelance had the talking animals, geeky
guys that lived together and female love interest already covered. A bit more research
revealed that the “university students living together” was covered in the large majority of
comics. Furthermore, having a kind of wacky (and just a little stupid) character, and a more
sensible and reserved one was practically a given. Then, to rub salt in the wound, I found
that another comic had its main character design very similar to my own. So I got rid of the
frog, removed the focus on gaming and university and otherwise left the comic as it was. Not
entirely original.
Anyway, the point is that you should probably try to be more original. Check through your
concept and remove the whole university students living together with wacky talking
inappropriately anthropomorphic sidekicks. You’ll be better off in the long run and have a
more original creation.
Before you jump headfirst into publishing your comics online, you should build up a bit of a
backlog of comics. Try to draw at least ten or so quality comics that you would be proud to
have on your site. If you’re going to have a story-based comic then it would be a good idea to
plan your first story arc. It is really useful to maintain this backlog of comics whenever
possible, so that you can fall behind in the creation of the comics but still have content to
post online. Nothing turns away readers faster than failing to provide them with content when
you say you will. If you eat into the backlog, try to draw a few extra strips so that it
doesn’t get diminished.
As a helpful guide for your comics, decide roughly what format they will take (e.g. three or
four panel gag strips etc.) and draw up the panels on your computer. You can then print these
and draw the strips within the panels, ensuring that they stay neat and consistent. When the
comics have been drawn, scan them into your computer and touch them up any way you like. It’s
generally the best practice to remove speech balloons and text and add these on computer,
because it will usually be neater and easier to read. Remember to fit balloons around the
speech, not the speech into the balloons. It’s amazing how often this is forgotten. Some good
fonts, free for non-commercial use, can be found at http://blambot.com. Don’t get too stressed
about your artwork, I found that most people don’t mind slightly inconsistent and not overly
fantastic artwork provided they enjoy the content of the comic.
So now you’re ready to get going with the online side of things. Start writing your web page
so that you can just upload it when you’re ready. Webcomic PHP management systems are
relatively easy to find. I personally really like ComicPro that, unfortunately, seems to have
vanished from the web. If you can hunt it down it’s worth a look. Web hosting is quite easy to
find as well, you won’t need much space to begin with so you can use one of the many free
providers out there (including http://keenspace.com that provides free hosting specifically
for webcomics), use the web space provided by the majority of ISPs or purchase your own web
hosting plan (you can get a quite cheap one because you won’t be needing many features to
begin with). When signing up for any hosting package, make sure you have permission to change
the read/write attributes of your files because the PHP comic managers will need this (this is
done on Linux servers using CHMOD from your FTP program; In Windows you can Right-Click a
file, select Properties and change security permissions there; or you may need to use a
proprietary control panel provided by the host).
You’re going to need to decide on an update schedule for your comic. It’s probably best to
start small and build up; maybe two or three updates a week. This way you have three to five
weeks of comics in your backlog, which allows you to fall behind substantially before anyone
notices.
While we’re on the topic of deciding schedules, it will help you if you actually try and
schedule an hour or so into your day to write comics. If you just try to fit them into the
free time that you’re “bound to have just after you finish just this one last thing” then
you’ll often find yourself failing to get a strip drawn on time.
Now that you have your comic online you can start promoting it. There are a huge number of
comic directories out there that will help get you exposure. Get your friends excited about
your comic and they in turn will get their friends excited. Read other people’s comics and get
involved in their forums. Find sites that accept guest artwork or comics and send some to
them. The best promotion comes from getting people to read your comic and fire a link across
their instant messenger program to another friend. My current list of “must read every day”
comics came entirely from various people sending links to me. Don’t expect instant success,
look to sharing your vision with even just one new person every day.
Well, I hope that helps to give you a few ideas about how to make your comic and keep it
running. When your characters start to grow they’ll almost create the stories and jokes
themselves and the strip won’t be anywhere near as hard to write as it was when you first
started out. Just keep drawing the comics on a frequent basis so that you don’t fall out of
the rhythm of your created world and above all else have fun.
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